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13 Commits
@dangerous
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1be0070abf |
@@ -1,7 +1,6 @@
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{
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"name": "dt-design-system",
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"version": "0.0.0",
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"private": true,
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"description": "Dangerous Things design system — shared tokens, web CSS, and React Native components",
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"repository": {
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"type": "git",
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@@ -1,5 +1,13 @@
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# @dangerousthings/hex-background
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## 0.2.1
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### Fixed
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- Animation no longer degrades to noise over time — replaced frame-rate-dependent lerp with duration-based smoothstep easing
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### Added
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- `animationDuration` prop (default 1200ms) controls how long each hexagon takes to reach its target height
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## 0.2.0
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### Minor Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@dangerousthings/hex-background",
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"version": "0.2.0",
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"version": "0.2.1",
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"description": "3D hexagon grid background for the Dangerous Things design system",
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"license": "MIT",
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"author": {
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@@ -13,7 +13,6 @@ import {
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Shape,
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ExtrudeGeometry,
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MeshStandardMaterial,
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MathUtils,
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} from 'three';
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export interface HexGridProps {
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@@ -29,6 +28,13 @@ export interface HexGridProps {
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maxHeight?: number;
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/** Interval (ms) between height target changes @default 1500 */
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animationInterval?: number;
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/** Duration (ms) for each hex to reach its target @default 1200 */
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animationDuration?: number;
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}
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/** Hermite smoothstep: 3t² - 2t³ */
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function smoothstep(t: number): number {
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return t * t * (3 - 2 * t);
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}
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function computeHexPositions(
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@@ -62,6 +68,7 @@ export function HexGrid({
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margin = 0.05,
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maxHeight = 3,
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animationInterval = 1500,
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animationDuration = 1200,
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}: HexGridProps) {
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const meshRef = useRef<InstancedMesh>(null);
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@@ -70,11 +77,11 @@ export function HexGrid({
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[rows, cols, hexRadius, extrudeHeight, margin],
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);
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const targetHeightsRef = useRef(
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positions.map(() => 1 + Math.random() * maxHeight),
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);
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const currentHeightsRef = useRef(
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positions.map(() => 1 + Math.random() * maxHeight),
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const animStateRef = useRef(
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positions.map(() => {
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const h = 1 + Math.random() * maxHeight;
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return {startHeight: h, targetHeight: h, startTime: 0};
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}),
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);
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// Reuse dummy object for matrix updates — 15-20% FPS improvement
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@@ -101,25 +108,41 @@ export function HexGrid({
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// Regenerate target heights at interval
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useEffect(() => {
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const interval = setInterval(() => {
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targetHeightsRef.current = positions.map(
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() => 0.5 + Math.random() * maxHeight,
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const now = performance.now();
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animStateRef.current = animStateRef.current.map((state) => {
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// Compute where the hex currently is (same easing as useFrame)
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const elapsed = Math.min(
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(now - state.startTime) / animationDuration,
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1,
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);
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const t = smoothstep(elapsed);
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const currentHeight =
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state.startHeight + (state.targetHeight - state.startHeight) * t;
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return {
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startHeight: currentHeight,
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targetHeight: 0.5 + Math.random() * maxHeight,
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startTime: now,
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};
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});
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}, animationInterval);
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return () => clearInterval(interval);
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}, [positions, maxHeight, animationInterval]);
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}, [positions.length, maxHeight, animationInterval, animationDuration]);
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// Animate per frame: lerp current heights toward targets
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useFrame((_state, delta) => {
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// Animate per frame: time-based smoothstep easing
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useFrame(() => {
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if (!meshRef.current) return;
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const dummy = dummyRef.current;
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const now = performance.now();
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positions.forEach(({x, z}, i) => {
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currentHeightsRef.current[i] = MathUtils.lerp(
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currentHeightsRef.current[i],
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targetHeightsRef.current[i],
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delta * 0.5,
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const state = animStateRef.current[i];
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const elapsed = Math.min(
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(now - state.startTime) / animationDuration,
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1,
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);
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const height = currentHeightsRef.current[i];
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const t = smoothstep(elapsed);
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const height =
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state.startHeight + (state.targetHeight - state.startHeight) * t;
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dummy.position.set(x, height / 2, z);
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dummy.scale.set(1, height, 1);
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@@ -22,6 +22,8 @@ export interface HexGridBackgroundProps {
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maxHeight?: number;
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/** Height target refresh interval in ms @default 1500 */
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animationInterval?: number;
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/** Duration (ms) for each hex to ease to target @default 1200 */
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animationDuration?: number;
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/** Camera orbital speed @default 0.02 */
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cameraSpeed?: number;
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/** Camera orbital radius @default 8 */
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@@ -62,6 +64,7 @@ export function HexGridBackground({
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margin = 0.05,
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maxHeight = 3,
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animationInterval = 1500,
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animationDuration = 1200,
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cameraSpeed = 0.02,
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cameraRadius = 8,
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fov = 40,
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@@ -134,6 +137,7 @@ export function HexGridBackground({
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margin={margin}
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maxHeight={maxHeight}
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animationInterval={animationInterval}
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animationDuration={animationDuration}
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/>
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</Suspense>
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</Canvas>
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@@ -1,5 +1,11 @@
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# @dangerousthings/react-native
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## 0.4.1
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### Patch Changes
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- Video letterboxing for DTMediaFrame, card badge styling with bevel-aware positioning, restored DTStaggerContainer.
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## 0.4.0
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### Minor Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@dangerousthings/react-native",
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"version": "0.4.0",
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"version": "0.4.1",
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"description": "React Native themed components for the Dangerous Things design system",
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"license": "MIT",
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"author": {
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@@ -1,5 +1,13 @@
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# @dangerousthings/react
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## 2.0.1
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### Patch Changes
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- Video letterboxing for DTMediaFrame, card badge styling with bevel-aware positioning, restored DTStaggerContainer.
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- Updated dependencies
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- @dangerousthings/web@0.4.1
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## 2.0.0
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### Minor Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@dangerousthings/react",
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"version": "2.0.0",
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"version": "2.1.0",
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"description": "React web components for the Dangerous Things design system",
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"license": "MIT",
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"author": {
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@@ -41,6 +41,9 @@ export type DTGalleryItem =
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interface DTGalleryProps {
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items: DTGalleryItem[];
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/** Externally-controlled active index. When this value changes, the gallery
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* jumps to the corresponding item. Thumbnail clicks still work normally. */
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activeIndex?: number;
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/** Color variant @default 'normal' */
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variant?: DTVariant;
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/** Aspect ratio (width / height) for the display area @default 1 */
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@@ -85,12 +88,20 @@ const fillStyle: CSSProperties = {
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export function DTGallery({
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items,
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activeIndex: activeIndexProp,
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variant = 'normal',
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aspectRatio = 1,
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className,
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style,
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}: DTGalleryProps) {
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const [activeIndex, setActiveIndex] = useState(0);
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const [activeIndex, setActiveIndex] = useState(activeIndexProp ?? 0);
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// Sync external activeIndex prop to internal state when it changes
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useEffect(() => {
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if (activeIndexProp != null && activeIndexProp >= 0 && activeIndexProp < items.length) {
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setActiveIndex(activeIndexProp);
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}
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}, [activeIndexProp, items.length]);
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const hasModel = items.some((i) => i.type === 'model3d');
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useModelViewerScript(hasModel);
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@@ -25,7 +25,7 @@ export function DTLabel({
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}: DTLabelProps) {
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return (
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<span
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className={cx('badge', 'badge-mode', getVariantClass(variant), className)}
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className={cx('badge', 'p-3', 'badge-mode', getVariantClass(variant), className)}
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style={style}>
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{children}
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</span>
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@@ -5,7 +5,7 @@
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* .dt-filter-overlay-content
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*/
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import { useEffect, useCallback, useRef, type ReactNode, type CSSProperties } from 'react';
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import { useEffect, useCallback, useRef, useId, type ReactNode, type CSSProperties } from 'react';
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import { createPortal } from 'react-dom';
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import type { DTVariant } from '@dangerousthings/tokens';
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import { cx } from '../utils/cx';
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@@ -40,6 +40,7 @@ export function DTMobileFilterOverlay({
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}: DTMobileFilterOverlayProps) {
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const panelRef = useRef<HTMLDivElement>(null);
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const triggerRef = useRef<HTMLElement | null>(null);
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const headingId = useId();
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const handleKeyDown = useCallback(
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(e: KeyboardEvent) => {
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@@ -105,8 +106,18 @@ export function DTMobileFilterOverlay({
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return createPortal(
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<div className={cx('dt-filter-overlay', getVariantClass(variant), className)} style={style}>
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<div className="dt-filter-overlay-backdrop" onClick={onDismiss} />
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<div ref={panelRef} className="dt-filter-overlay-content">
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<div
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className="dt-filter-overlay-backdrop"
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onClick={onDismiss}
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aria-hidden="true"
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/>
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<div
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ref={panelRef}
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className="dt-filter-overlay-content"
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role="dialog"
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aria-modal="true"
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aria-labelledby={headingId}
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>
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{/* Header */}
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<div
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style={{
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@@ -116,7 +127,7 @@ export function DTMobileFilterOverlay({
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padding: '16px',
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borderBottom: '1px solid rgba(var(--color-primary-rgb), 0.2)',
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}}>
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<span style={{ fontWeight: 700, fontSize: '1.125rem', letterSpacing: '0.05em' }}>
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<span id={headingId} style={{ fontWeight: 700, fontSize: '1.125rem', letterSpacing: '0.05em' }}>
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{heading}
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{activeFilterCount !== undefined && activeFilterCount > 0 && (
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<span
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@@ -144,6 +155,7 @@ export function DTMobileFilterOverlay({
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<button
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onClick={onDismiss}
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type="button"
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aria-label={`Close ${heading}`}
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style={{
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background: 'none',
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border: 'none',
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@@ -1,7 +1,6 @@
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{
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"name": "@dangerousthings/showcase-desktop",
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"version": "0.0.0",
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"private": true,
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"license": "MIT",
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"description": "Desktop showcase for the Dangerous Things design system",
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"author": {
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@@ -1,7 +1,6 @@
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{
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"name": "@dangerousthings/showcase-mobile",
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"version": "0.0.0",
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"private": true,
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"license": "MIT",
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"main": "./index.js",
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"scripts": {
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@@ -1,5 +1,17 @@
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# @dangerousthings/web
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## 0.5.0
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### Minor Changes
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- `dt-scale-in` keyframes now hold `transform: none, opacity: 0` during `animation-delay` (the period when `animation-fill-mode: both` shows the first keyframe), then snap to `scale(0)` at animation start before scaling/fading to 1. Visual difference vs prior is a subtle fade-in alongside the scale-in. **Why:** prior keyframes held descendants at `transform: scale(0)` during the delay, which caused any child performing `getBoundingClientRect()`-based self-measurement on mount (R3F `<Canvas>`, ResizeObserver-driven charts, virtualized lists, etc.) to read a near-zero rect and never recover — `transform` changes don't fire `ResizeObserver` when they end. Fixes the SuggestedPlacements 3D viewer "blank teal block until scroll" bug on the Hydrogen storefront product pages.
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## 0.4.1
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### Patch Changes
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- Video letterboxing for DTMediaFrame, card badge styling with bevel-aware positioning, restored DTStaggerContainer.
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## 0.4.0
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### Minor Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@dangerousthings/web",
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"version": "0.4.0",
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"version": "0.5.1",
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"description": "Web CSS theme for the Dangerous Things design system — bevels, glows, form styles",
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"license": "MIT",
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"author": {
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@@ -7,8 +7,16 @@
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============================================================================ */
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@keyframes dt-scale-in {
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from { transform: scale(0); }
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to { transform: scale(1); }
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/* During animation-delay (with fill-mode: both), this 0% keyframe holds.
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transform: none lets descendants self-measure correctly on mount —
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critical for ResizeObserver-based components (R3F Canvas, charts,
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virtualized lists) whose initial getBoundingClientRect() would
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otherwise be transform-multiplied to ~0 inside a scale(0) ancestor. */
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0% { opacity: 0; transform: none; }
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/* Snap to scale(0) at animation start so the entrance is still a
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visible scale-in (with a brief fade-in alongside). */
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0.001% { opacity: 0; transform: scale(0); }
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100% { opacity: 1; transform: scale(1); }
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}
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@keyframes dt-fade-in {
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@@ -226,6 +226,9 @@
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[data-brand="dt"] .badge {
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--badge-border-color: var(--color-border);
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--badge-fill: var(--color-surface);
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/* inline-block so a wrapping badge stays one box — clip-path and the
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::before fill fragment across line boxes on a plain inline span */
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display: inline-block;
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position: relative;
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isolation: isolate;
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background: var(--badge-border-color);
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@@ -404,9 +407,10 @@
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/* Media frame placeholder — shows when no image/video is present.
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Surface-colored background is already provided by ::before.
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This adds centered "MISSING MEDIA" text via ::after. */
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This adds centered "LOADING MEDIA" text via ::after. Mostly seen while
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lazy media loads, so it must read as a loading state, not an error. */
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.dt-bevel-media::after {
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content: 'MISSING MEDIA';
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content: 'LOADING MEDIA';
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position: absolute;
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inset: 0;
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display: flex;
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@@ -424,7 +428,7 @@
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Uses surface background and centered placeholder text. */
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.dt-badge-parent:empty::after,
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.card-body-flush:empty::after {
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content: 'MISSING MEDIA';
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content: 'LOADING MEDIA';
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display: flex;
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align-items: center;
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justify-content: center;
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Reference in New Issue
Block a user