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5 Commits

Author SHA1 Message Date
michael
0cfc945960 Fixed type in label 2026-05-05 14:16:32 -07:00
michael
77c6a5a3bf feat(DTGallery): add optional activeIndex prop for external control
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 12:42:10 -07:00
michael
27824ae189 chore(hex-background): bump 0.2.1, changelog for animation fix 2026-04-13 16:28:59 -07:00
michael
1f67ebf48a feat(hex-background): pass animationDuration through HexGridBackground 2026-04-13 16:26:17 -07:00
michael
5112e5c057 fix(hex-background): replace lerp with duration-based easing
Hexagons now interpolate via smoothstep over a fixed duration instead of
frame-rate-dependent lerp. Prevents height convergence to mean over time.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 16:23:28 -07:00
7 changed files with 68 additions and 22 deletions

View File

@@ -1,5 +1,13 @@
# @dangerousthings/hex-background
## 0.2.1
### Fixed
- Animation no longer degrades to noise over time — replaced frame-rate-dependent lerp with duration-based smoothstep easing
### Added
- `animationDuration` prop (default 1200ms) controls how long each hexagon takes to reach its target height
## 0.2.0
### Minor Changes

View File

@@ -1,6 +1,6 @@
{
"name": "@dangerousthings/hex-background",
"version": "0.2.0",
"version": "0.2.1",
"description": "3D hexagon grid background for the Dangerous Things design system",
"license": "MIT",
"author": {

View File

@@ -13,7 +13,6 @@ import {
Shape,
ExtrudeGeometry,
MeshStandardMaterial,
MathUtils,
} from 'three';
export interface HexGridProps {
@@ -29,6 +28,13 @@ export interface HexGridProps {
maxHeight?: number;
/** Interval (ms) between height target changes @default 1500 */
animationInterval?: number;
/** Duration (ms) for each hex to reach its target @default 1200 */
animationDuration?: number;
}
/** Hermite smoothstep: 3t² - 2t³ */
function smoothstep(t: number): number {
return t * t * (3 - 2 * t);
}
function computeHexPositions(
@@ -62,6 +68,7 @@ export function HexGrid({
margin = 0.05,
maxHeight = 3,
animationInterval = 1500,
animationDuration = 1200,
}: HexGridProps) {
const meshRef = useRef<InstancedMesh>(null);
@@ -70,11 +77,11 @@ export function HexGrid({
[rows, cols, hexRadius, extrudeHeight, margin],
);
const targetHeightsRef = useRef(
positions.map(() => 1 + Math.random() * maxHeight),
);
const currentHeightsRef = useRef(
positions.map(() => 1 + Math.random() * maxHeight),
const animStateRef = useRef(
positions.map(() => {
const h = 1 + Math.random() * maxHeight;
return {startHeight: h, targetHeight: h, startTime: 0};
}),
);
// Reuse dummy object for matrix updates — 15-20% FPS improvement
@@ -101,25 +108,41 @@ export function HexGrid({
// Regenerate target heights at interval
useEffect(() => {
const interval = setInterval(() => {
targetHeightsRef.current = positions.map(
() => 0.5 + Math.random() * maxHeight,
const now = performance.now();
animStateRef.current = animStateRef.current.map((state) => {
// Compute where the hex currently is (same easing as useFrame)
const elapsed = Math.min(
(now - state.startTime) / animationDuration,
1,
);
const t = smoothstep(elapsed);
const currentHeight =
state.startHeight + (state.targetHeight - state.startHeight) * t;
return {
startHeight: currentHeight,
targetHeight: 0.5 + Math.random() * maxHeight,
startTime: now,
};
});
}, animationInterval);
return () => clearInterval(interval);
}, [positions, maxHeight, animationInterval]);
}, [positions.length, maxHeight, animationInterval, animationDuration]);
// Animate per frame: lerp current heights toward targets
useFrame((_state, delta) => {
// Animate per frame: time-based smoothstep easing
useFrame(() => {
if (!meshRef.current) return;
const dummy = dummyRef.current;
const now = performance.now();
positions.forEach(({x, z}, i) => {
currentHeightsRef.current[i] = MathUtils.lerp(
currentHeightsRef.current[i],
targetHeightsRef.current[i],
delta * 0.5,
const state = animStateRef.current[i];
const elapsed = Math.min(
(now - state.startTime) / animationDuration,
1,
);
const height = currentHeightsRef.current[i];
const t = smoothstep(elapsed);
const height =
state.startHeight + (state.targetHeight - state.startHeight) * t;
dummy.position.set(x, height / 2, z);
dummy.scale.set(1, height, 1);

View File

@@ -22,6 +22,8 @@ export interface HexGridBackgroundProps {
maxHeight?: number;
/** Height target refresh interval in ms @default 1500 */
animationInterval?: number;
/** Duration (ms) for each hex to ease to target @default 1200 */
animationDuration?: number;
/** Camera orbital speed @default 0.02 */
cameraSpeed?: number;
/** Camera orbital radius @default 8 */
@@ -62,6 +64,7 @@ export function HexGridBackground({
margin = 0.05,
maxHeight = 3,
animationInterval = 1500,
animationDuration = 1200,
cameraSpeed = 0.02,
cameraRadius = 8,
fov = 40,
@@ -134,6 +137,7 @@ export function HexGridBackground({
margin={margin}
maxHeight={maxHeight}
animationInterval={animationInterval}
animationDuration={animationDuration}
/>
</Suspense>
</Canvas>

View File

@@ -1,6 +1,6 @@
{
"name": "@dangerousthings/react",
"version": "2.0.1",
"version": "2.1.0",
"description": "React web components for the Dangerous Things design system",
"license": "MIT",
"author": {

View File

@@ -41,6 +41,9 @@ export type DTGalleryItem =
interface DTGalleryProps {
items: DTGalleryItem[];
/** Externally-controlled active index. When this value changes, the gallery
* jumps to the corresponding item. Thumbnail clicks still work normally. */
activeIndex?: number;
/** Color variant @default 'normal' */
variant?: DTVariant;
/** Aspect ratio (width / height) for the display area @default 1 */
@@ -85,12 +88,20 @@ const fillStyle: CSSProperties = {
export function DTGallery({
items,
activeIndex: activeIndexProp,
variant = 'normal',
aspectRatio = 1,
className,
style,
}: DTGalleryProps) {
const [activeIndex, setActiveIndex] = useState(0);
const [activeIndex, setActiveIndex] = useState(activeIndexProp ?? 0);
// Sync external activeIndex prop to internal state when it changes
useEffect(() => {
if (activeIndexProp != null && activeIndexProp >= 0 && activeIndexProp < items.length) {
setActiveIndex(activeIndexProp);
}
}, [activeIndexProp, items.length]);
const hasModel = items.some((i) => i.type === 'model3d');
useModelViewerScript(hasModel);

View File

@@ -25,7 +25,7 @@ export function DTLabel({
}: DTLabelProps) {
return (
<span
className={cx('badge', 'badge-mode', getVariantClass(variant), className)}
className={cx('badge', 'p-3', 'badge-mode', getVariantClass(variant), className)}
style={style}>
{children}
</span>