Major feature migration from dt-shopify-storefront into the design system: - Card system: per-card color modes (normal/emphasis/warning/success/other), progress bars, full-bleed card body (card-body-flush), image bevel clip-paths, and visible structural borders at bevel corners - Badge system: dt-card-badge with position-aware offsets for cards vs media frames - Media frames: dt-bevel-media with inner surface fill, image clipping, and "MISSING MEDIA" placeholder for empty containers - Interactive bevel buttons: dt-btn with hover/selected states and pulse animation - Menu items: dt-menu-item with active states and level indentation - Animations: scale-in, fade-in, slide-up, pulse, ping, spin keyframes - Feature legend: CSS grid for product feature icons with state colors - Scrollbar styling for DT brand - New @dangerousthings/react package wrapping web CSS components - New @dangerousthings/tailwind-preset package - New @dangerousthings/hex-background package - Desktop showcase rewritten in React with Tailwind CSS - Mobile showcase updated with new screens (animations, filters, advanced cards) - Tokens: added mode color tokens, RGB variants, and selected-state tokens Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
37 lines
926 B
TypeScript
37 lines
926 B
TypeScript
/**
|
|
* HexCamera — Orbiting camera for hexagon grid
|
|
*
|
|
* Continuously rotates around the grid center at a fixed radius and height.
|
|
*/
|
|
|
|
import {useRef} from 'react';
|
|
import {useFrame, useThree} from '@react-three/fiber';
|
|
|
|
export interface HexCameraProps {
|
|
/** Orbital rotation speed in radians per second @default 0.02 */
|
|
speed?: number;
|
|
/** Orbital distance from center @default 8 */
|
|
radius?: number;
|
|
/** Camera Y height @default 5 */
|
|
height?: number;
|
|
}
|
|
|
|
export function HexCamera({
|
|
speed = 0.02,
|
|
radius = 8,
|
|
height = 5,
|
|
}: HexCameraProps) {
|
|
const angleRef = useRef(0);
|
|
const {camera} = useThree();
|
|
|
|
useFrame((_state, delta) => {
|
|
angleRef.current = (angleRef.current + speed * delta) % (Math.PI * 2);
|
|
const x = Math.cos(angleRef.current) * radius;
|
|
const z = Math.sin(angleRef.current) * radius;
|
|
camera.position.set(x, height, z);
|
|
camera.lookAt(0, 0, 0);
|
|
});
|
|
|
|
return null;
|
|
}
|