Change socket fd checks against INVALID_SOCKET. Fix issue with allowing reconnects from client to a server.

This commit is contained in:
bowb
2022-06-07 13:42:25 -06:00
parent 51fb023c3b
commit 76543ea32b

View File

@@ -272,7 +272,7 @@ static ssize_t recvFromVICC(struct vicc_ctx *ctx, unsigned char **buffer)
int vicc_eject(struct vicc_ctx *ctx)
{
int r = 0;
if (ctx && ctx->client_sock > 0) {
if (ctx && ctx->client_sock != INVALID_SOCKET) {
if (close(ctx->client_sock) < 0) {
r -= 1;
}
@@ -334,7 +334,7 @@ int vicc_exit(struct vicc_ctx *ctx)
if (ctx) {
free_lock(ctx->io_lock);
free(ctx->hostname);
if (ctx->server_sock > 0) {
if (ctx->server_sock != INVALID_SOCKET) {
ctx->server_sock = close(ctx->server_sock);
if (ctx->server_sock == INVALID_SOCKET) {
r -= 1;
@@ -380,12 +380,9 @@ int vicc_connect(struct vicc_ctx *ctx, long secs, long usecs)
return 0;
if (ctx->client_sock == INVALID_SOCKET) {
if (ctx->server_sock) {
if(!ctx->hostname) {
/* server mode, try to accept a client */
ctx->client_sock = waitforclient(ctx->server_sock, secs, usecs);
if (!ctx->client_sock) {
ctx->client_sock = INVALID_SOCKET;
}
} else {
/* client mode, try to connect (again) */
ctx->client_sock = connectsock(ctx->hostname, ctx->port);